Another Song!

If after you listen to this you think, “WTF was that about?”, then I did my job.

      fourteen

Wrote a new song!

      Whatever

Kirk Discusses Game Design: A New Series

Welcome to Kirk Discusses Game Design, where I (Kirk) will be sharing thoughts about, you guessed it, game design! These articles will be primarily focused on The Lonely Dwarves, some going into low level details of how systems work, and others about higher level big picture considerations.

I won’t shy away from describing what didn’t go as I had initially planned (post-mortem style), so hopefully there will be some take aways for you, the reader.

First up will be Damage Calculations. We will go into:

  • How the damage of a weapon or ability is expressed.
  • What calculations are applied to damage.
  • How defense works.
  • How the code is structured.
  • Game progression, how spells can stay relevant for the entire game, but weapons should be upgraded.
  • Balance, both how it works and how I achieved it.
  • Release Notes: Lonely Dwarves 1.6.0 Build 230

    Bugs Fixed:
    * Gnome Mayor double reward
    * Battle Events did not record damage/healing/kills/cheevos or give XP/Gold rewards. All Fixed
    * Ostentatious Robe art was missing due to a typo
    * Bad error message when buying something for someone with a full inventory.

    New Features:
    * New Background image for Geomancer Spells
    * Support for arbitrary background image by spell.

    Balance:
    * Mythril Mail Coif grants a HP bonus